The second tutorial in the series on making responsive games.

Article by Richard Davey. Posted on 7th Apr 2017.   @photonstorm

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Here is the second part of the responsive game design tutorial from the Netexl blog: "In part one of this series we did a “Main Menu” screen design for our game which can be read here. Now its time to dive into the code.

In order to reach to the “Main Menu” screen, we are going to use 3 states. The first state will be “Boot” state which is going to set the scale mode to RESIZE. Its also going to load an image which will be displayed while rest of the assets are loaded in the next state which will be called “Loading” state. Once all assets are loaded in the “Loading” state, we move to “Main Menu” state where all action happens."

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