In part 4 of the String Avoider series the game gets a graphical overhaul.

Article by Richard Davey. Posted on 21st Feb 2017.   @photonstorm

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Emanuele Feronato concludes his tutorial series on updating his game String Avoider: "Now it’s time to complete the prototype by adding levels and a nice background gradient which is made on the fly thanks to Phaser graphic methods. Every line of the source code is commented, so don’t be afraid to miss something, you won’t."

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