Emanuele shares his performance results from changing the use of TileSprites in his game.

Article by Richard Davey. Posted on 10th Jan 2017.   @photonstorm

image

From Emanuele Feronato: "If you played my latest HTML game Just Jump on your mobile device before January 5, you surely noticed the game was really really slow.

As a Phaser enthusiast, I was a little concerned about this because I like to code with Phaser and I was wondering why a simple game like Just Jump was lagging that bad.

I tried to remove as much code as possible from update function, as it’s executed at each frame, but nothing changed. Tried to remove ARCADE physics but nothing changed, the framerate was ridiculously slow.

Until..."

Read More

Comments

comments powered by Disqus