A new mini tutorial on handling slopes in Arcade Physics based games.

Article by Richard Davey. Posted on 27th May 2016.   @phaser_

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From Emanuele Feronato: "When you need an easy and fast physics engine your games, ARCADE physics is the best choice. It can handle movements and collisions like the ones you can see in games like Radical, Planet Revenge, 2 Cars, Flappy Bird and more.

But when you are building platform games, it can’t handle slopes. Well, until now ..."

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