Easily add Circle vs. Circle and Circle vs. Rect collisions to Arcade Physics.
This new plugin created by Vitaliy Zheltyakov adds the following features to Phaser:
- Circle vs. Circle collision
- Circle vs. Rectangle collision
- Circle-body debug render
- function distanceBetweenCenters()
- function angleBetweenCenters()
The plugin does not reduce the performance of arcade physics. The plugin is easy to use. There is no need to use the new functions.