Easily add Circle vs. Circle and Circle vs. Rect collisions to Arcade Physics.

Article by Richard Davey. Posted on 19th May 2016.   @phaser_


This new plugin created by Vitaliy Zheltyakov adds the following features to Phaser:

  • Circle vs. Circle collision
  • Circle vs. Rectangle collision
  • Circle-body debug render
  • function distanceBetweenCenters()
  • function angleBetweenCenters()

The plugin does not reduce the performance of arcade physics. The plugin is easy to use. There is no need to use the new functions.

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