Creating splash screens, main menus and more.

Article by Richard Davey. Posted on 14th Oct 2015.   @phaser_

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As a result of his involvement with the JS48 Game Jam Matt McFarland sat down and decided to write-up everything he learned about Phaser during the process:

"This aims to be an exhaustive tutorial and example / boilerplate with hopes of teaching others the usage of Phaser's state management system, including:

  • Creating a cool splash screen
  • Loading assets into your game with a progress bar.
  • How to load Custom Fonts into your game
  • Game state management
  • Navigation between Main Menu, Options Screen, and more.

The first few chapters are already up on this Github site.

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