Creating splash screens, main menus and more.
As a result of his involvement with the JS48 Game Jam Matt McFarland sat down and decided to write-up everything he learned about Phaser during the process:
"This aims to be an exhaustive tutorial and example / boilerplate with hopes of teaching others the usage of Phaser's state management system, including:
- Creating a cool splash screen
- Loading assets into your game with a progress bar.
- How to load Custom Fonts into your game
- Game state management
- Navigation between Main Menu, Options Screen, and more.
The first few chapters are already up on this Github site.