A nice explanation of the logic behind Frog Soccer
From the Amphibian Abstracts blog: "The frog soccer game made with Phaser is coming along nicely.
After getting the ball-out-of-bounds logic working pretty well over the weekend I was thinking more about the opponent logic. The pattern followed by the other frog seemed to work but was too simple. I wanted something a little better.
The frog should pick a different target location based on her position relative to the ball, but there are a lot of zones to consider. Is she directly in line with the ball on the X or Y axis? Is she below the ball on the Y axis? Is she on the goal side of the ball? What should be done to get her to the next location?"