By Michael Dobekidis

Article by Richard Davey. Posted on 20th Jan 2015.   @phaser_

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"Lately I have been using Phaser.io as a game framework/engine. And one thing that is quite tedius, is to manage your Sprites and animation frames, it is roughly 40% of your game development time.

However there is one tool that now -that officially supports Phaser- cuts down this time at least by 90%.

The tool is named TexturePacker and allows the load of all your assets and combines them very conveniently into a single Spritesheet and exports that Spritesheet along with a .json file that “tells” Phaser where to find each frame (based on coordinates on the spritesheet), this is called an atlasJSONHash/atlasJSONArray."

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