Part 12: Tile Maps Part 2
The next instalment by GameFromScratch.
"In the previous tutorial we took a look at creating, loading and displaying a tilemap in Phaser and for many simple projects this may be enough. That said, there are two very common scenarios this doesn’t really address, and we will look at those in this tutorial. The first is positioning a sprite within a tilemap. The second is collision detections between tiles and sprites."