Using Phaser by Erik Wittern

Article by Richard Davey. Posted on 27th Aug 2014.   @photonstorm

"Series: How I developed 'Gravity Quest' using the Phaser framework

  1. Introduction and technology choice
  2. Gameplay design and implementation
  3. Gameplay implementation: collision detection
  4. Visuals and sound
  5. Level design
  6. Distribution"

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