Build your game scenes in the Flash IDE and export to JS
If the script encounters a Symbol it treats it as a Phaser Group and uses the Symbol name as a Group name. Any Bitmaps within the Symbol are treated as Group children and positioned accordingly.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices