A nice tutorial and set of code for multi-screen support

Article by Richard Davey. Posted on 28th Apr 2014.   @phaser_

By Codetuto.

"When we consider multi-platform development, we need to think about multiple resolutions and devices. Using high quality assets in big screen devices will ensure your game will look beautifully on those. But this high quality assets will affect performance of low end devices, so we need to load the graphics for each devices separately and scale up or down the game according to the screen resolution."

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