Scoring, Sound, Particles and Persistant Storage

Article by Richard Davey. Posted on 15th Apr 2020.   @phaser_

Codevinsky has released the 5th part of his tutorial.

"In the previous parts entries in this series ( [Part 1] [Part 2] [Part 3] [Part 4] ), we've been working on a full blown Flappy Bird clone called Flappy Bird Reborn. Today, we're going to implement the final touches of the game using sound, particle emitters, and persistant storage."


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