Support for Ouya gamepads in Phaser Cocoon apps

Article by Richard Davey. Posted on 3rd Mar 2014.   @phaser_

"Adds Phaser.OuyaGamepad and Phaser.OuyaSinglePad objects that mirror Phaser.Gamepad and Phaser.SinglePad, but with changes to match CocoonJS' needs.

Adds a radial deadzone algorithm for detection of values normalized within axis deadzones.

Extends number of possible gamepads from 4 (Phaser default) to the full 11 the Ouya is capable of supporting at once."

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