This tutorial covers setting-up your development environment. Picking an editor, installing a web server, downloading Phaser and creating a Hello World test.

Learn how to create a game completely from scratch. Add a player and make him run and jump around the platforms, collecting stars and avoiding baddies.

There are 1743 source code examples available to run on our web site. Dig around, explore and see what you find! You can also download them all from the Git repo to browse locally.

This documentation is generated from the source code and covers every method, property and class across the entire API. Use it in conjunction with examples and tutorials to get a deeper understanding of the framework.

Phaser 3 has complete support for Facebook Instant Games. We've a range of tutorials covering it. From Getting Started, to the Leaderboards API, to displaying ads and offering In App Purchases in your games.

We publish regular Dev Logs that detail what has been worked on recently and what's coming down the line in beta releases. There are also extensive tutorials and structural guides to be found here.

The community are constantly publishing new tutorials. There are literally hundreds of them, covering everything from custom game objects, to shaders. Be sure to check out the videos too.

A 155 page book, that comes with 28 source code examples and is written by Emanuele Feronato, one of the most prolific Phaser tutorial authors around. Learn how to make a game, scale it for devices and publish it.

Get taught by the experts in this comprehensive series. 11 Courses, 175 Lessons and over 28 hours of video. With downloadable project files and closed captions you'll have learned lots by the end.

Latest Tutorials

Here are some of the most recently added tutorials:

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16th July 2019

A tutorial on re-creating the One Tap RPG game using Phaser 3 and Matter Physics.

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15th July 2019

Part 8 of the animated video series on getting started with Phaser 3, this time learn about custom classes.

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12th July 2019

How to add HTML button DOM elements into your Phaser Games and control them.

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11th July 2019

The Stick Hero game is evolved, adding in coins and the ability to flip vertically to collect them.

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10th July 2019

Create a Phaser Leaderboard with User Authentication using Node.js + Express + MongoDB.

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Recreating the Stick Hero game in just a few lines of code and no physics.

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Part 7 of the animated video series on getting started with Phaser 3, this time learn about keyboard input.

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An open source turn-based game system built with Phaser 3.

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How to create a text input UI component, with a downloadable class file and examples.

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In Part 6 of the series support for playing in full-screen mode is included.

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In part two the template is expanded further, with pre-built title, options and credits scenes.

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Part 6 of the animated video series on getting started with Phaser 3, this time learn about the different physics systems on offer.

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28th June 2019

How a beginner developer took on the challenge of creating his own game from scratch in Phaser and what he learned on the way.

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27th June 2019

In part two the template is expanded further, with pre-built title, options and credits scenes.

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26th June 2019

Part 5 of the animated video series on getting started with Phaser 3, this time sprite sheets and clickable sprites are introduced.

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25th June 2019

Drag the string to the goal as you learn how to create this update of a classic Flash game.

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24th June 2019

How to create a parallax scrolling effect with Tile Sprites, including pixel art assets to download.

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21st June 2019

Part 4 of the animated video series on getting started with Phaser 3, this time all about moving images.

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20th June 2019

In part 3 learn how to add client side logic for handling player input and collectibles.

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19th June 2019

Adding deadly fire to the game and making it more fun to play by reducing the players hitbox.