Seasoned dev or complete beginner? We've got learning resources for you. Documentation, books, videos and stacks of 3rd party tutorials. Keep coming back because new content is added daily!

Online Code Editor

The Phaser Sandbox allows you to code games in your browser without having to download or install anything.

The powerful editor features Phaser code assists, JavaScript snippets and lots of the features you've come to love in editors like Sublime and Brackets.

Latest Tutorials

The Phaser community is great at sharing knowledge. Here are the most recent tutorials:

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A series of tutorial videos about re-creating the Atari classic in Phaser.

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Emanuele describes updating his String Avoider game for Phaser 2.6.2.

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A nice template package that allows you to easily wrap Phaser games with Electron, to create desktop apps.

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Save game information in a clean format that also exports saving to local storage, cookies or a RESTful API.

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Get the entire source code, fully commented, to the game Just Jump, ready packaged for app stores.

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A quick and easy way to create a web server for testing Phaser projects using golang.

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IOGrid is an IO game engine / framework built using SocketCluster and Phaser.

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Filmed at JS Kongress last November, Martin Splitt walks you through building a game with Phaser.

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Part 1 of a new tutorial series on making an RPG Game.

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Emanuele shares his performance results from changing the use of TileSprites in his game.

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A new floating text effect UI component with lots of configuration options.

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The fourth part of the tutorial series adds colors and backgrounds to the game.

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The third part of the tutorial series adds particle explosions.

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The second part of the tutorial series adds in deadly obstacles.

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A tutorial on creating a series of nodes connected with lines, and tweening them around.

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Explode skeletons and learn how to make the particles slide across the floor beneath them.

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Learn how to create spell based special effects including a Magic Bolt, Ice Cage and Fire Storm.

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Part 1 of a new video tutorial series on re-creating the classic game in Phaser.

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A Cordova / PhoneGap TypeScript template set-up for easy internationalization.

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The original Space is Key Tutorial freshly updated for Phaser 2.6.

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A bootstrap project to create games with Phaser + ES6 + Webpack.

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A new tutorial and GitHub repo for creating multiplayer Phaser games with SocketCluster.

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In the second part of his tutorial, Emanuele adds in a new harder tile type to the game.

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Learn how to make a small platformer game, with player, coins and even a lava pit to avoid.

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A comprehensive Phaser + ES6 + Webpack2 package to get you developing quicker than ever before.

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The base game is enhanced, with a Player, and key / door unlock mechanism.

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A plugin to show the FPS rate, frame intervals and performance information.

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A tutorial about how to make a game like Knightfall.

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How to take advantage of the new features in Phaser CE to improve game rendering performance.

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A new tutorial about taking the SameGame engine and adding in object pooling.

Official Tutorials

Here's a collection of official Phaser tutorials:

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Performance
25th November 2016

How to take advantage of the new features in Phaser CE to improve game rendering performance.

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Motion
2nd March 2015

This time we're exploring a way to create waveforms, or paths for your baddies to follow.

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shoot-em-up
23rd February 2015

The whole point of a shoot-em-up is of course shooting things. For this you need bullets. Lots of them.

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Action
13th February 2015

You are standing back to back. You take 10 paces, turn and reach for your guns. How quick are you? Can you shoot first?

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