This tutorial covers setting-up your development environment. Picking an editor, installing a web server, downloading Phaser and creating a Hello World test.
Learn how to create a game completely from scratch. Add a player and make him run and jump around the platforms, collecting stars and avoiding baddies.
This documentation is generated from the source code and covers every method, property and class across the entire API. Use it in conjunction with examples and tutorials to get a deeper understanding of the framework.
Phaser 3 has complete support for Facebook Instant Games. We've a range of tutorials covering it. From Getting Started, to the Leaderboards API, to displaying ads and offering In App Purchases in your games.
We publish regular Dev Logs that detail what has been worked on recently and what's coming down the line in beta releases. There are also extensive tutorials and structural guides to be found here.
The community are constantly publishing new tutorials. There are literally hundreds of them, covering everything from custom game objects, to shaders. Be sure to check out the videos too.
A 155 page book, that comes with 28 source code examples and is written by Emanuele Feronato, one of the most prolific Phaser tutorial authors around. Learn how to make a game, scale it for devices and publish it.
Get taught by the experts in this comprehensive series. 11 Courses, 175 Lessons and over 28 hours of video. With downloadable project files and closed captions you'll have learned lots by the end.
Here are some of the most recently added tutorials:
“Radical” HTML5 game prototype built with Phaser and Arcade Physics updated to Phaser 3, featuring Arcade groups and object pooling.
Learn how to slice, splice and cut-up matter physics bodies using Phaser and PolyK.