This tutorial covers setting-up your development environment. Picking an editor, installing a web server, downloading Phaser and creating a Hello World test.

Learn how to create a game completely from scratch. Add a player and make him run and jump around the platforms, collecting stars and avoiding baddies.

There are over 1500 source code examples available in our Git repo and they can all be viewed online. More are added constantly. Dig around, explore and see what you find!

This documentation is generated from the source code and covers every method, property and class across the entire API. Use it in conjunction with examples and tutorials to get a deeper understanding of the framework.

Phaser 3 has complete support for Facebook Instant Games. We've a range of tutorials covering it. From Getting Started, to the Leaderboards API, to displaying ads and offering In App Purchases in your games.

We publish regular Dev Logs that detail what has been worked on recently and what's coming down the line in beta releases. There are also extensive tutorials and structural guides to be found here.

The community are constantly publishing new tutorials. There are literally hundreds of them, covering everything from custom game objects, to shaders. Be sure to check out the videos too.

A 155 page book, that comes with 28 source code examples and is written by Emanuele Feronato, one of the most prolific Phaser tutorial authors around. Learn how to make a game, scale it for devices and publish it.

Get taught by the experts in this comprehensive series. 11 Courses, 175 Lessons and over 28 hours of video. With downloadable project files and closed captions you'll have learned lots by the end.

Latest Tutorials

Here are some of the most recently added tutorials:

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A new Phaser 3 version of this tutorial about creating a game based on the iOS game Magick.

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Why shaders are cool and how to use them in Phaser 3.

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A new beginners tutorial series of animated videos on getting started with Phaser 3.

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A quick-start guide to getting running with Phaser Editor 2 and Phaser 3.

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Build a complete level selection screen with pagination, stars, locked levels, swipe control, pagination buttons, saving level progression, tweens and more.

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A free cyberpunk city art pack, complete with game source example.

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Four HTML5 examples to show you the difference between frame based gameplay and time based gameplay.

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A tutorial on how to create perfect mazes for your game, including Phaser 3 plugin and demo code.

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The first in a series of videos about creating mobile games with Phaser 3 from scratch.

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In this part the game is enhanced with double jumps, particle trails, explosions and camera effects.

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A tutorial detailing a flexible way to add and remove skins from Sprites.

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Learn how to add tint support to BitampText even when using the Canvas Renderer in Phaser 3.

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In the next part, collision detection with the spikes is added using line collision instead of physics.

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A Yeoman generator that makes starting up Phaser 3 game projects dead simple.

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How to mix Sprites into your Bitmap Font, so you can easily inject them into your game text.

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A comprehensive series of videos that take you through the process of creating a complete game, from start to finish (Portuguese)

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In this part of the series endless obstacles are added into the mix.

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A Windows based app designed for extruding tilesets to avoid the bleeding pixels problem present in WebGL rendering.

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A comprehensive guide to using the Facebook Instant Games Plugin in Phaser 3.

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A brand new tutorial covering the all important basics from a Phaser 2 veteran.