This tutorial covers setting-up your development environment. Picking an editor, installing a web server, downloading Phaser and creating a Hello World test.

Learn how to create a game completely from scratch. Add a player and make him run and jump around the platforms, collecting stars and avoiding baddies.

There are over 1500 source code examples available in our Git repo and they can all be viewed online. More are added constantly. Dig around, explore and see what you find!

This documentation is generated from the source code and covers every method, property and class across the entire API. Use it in conjunction with examples and tutorials to get a deeper understanding of the framework.

Phaser 3 has complete support for Facebook Instant Games. We've a range of tutorials covering it. From Getting Started, to the Leaderboards API, to displaying ads and offering In App Purchases in your games.

We publish regular Dev Logs that detail what has been worked on recently and what's coming down the line in beta releases. There are also extensive tutorials and structural guides to be found here.

The community are constantly publishing new tutorials. There are literally hundreds of them, covering everything from custom game objects, to shaders. Be sure to check out the videos too.

A 155 page book, that comes with 28 source code examples and is written by Emanuele Feronato, one of the most prolific Phaser tutorial authors around. Learn how to make a game, scale it for devices and publish it.

Get taught by the experts in this comprehensive series. 11 Courses, 175 Lessons and over 28 hours of video. With downloadable project files and closed captions you'll have learned lots by the end.

Latest Tutorials

Here are some of the most recently added tutorials:

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Part 3 of the animated video series on getting started with Phaser 3, this time using Game Objects.

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A tutorial on creating a simple multiplayer game with Phaser 3 and Socket.io, with Phaser headless running on the Authoritative Server.

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Grow a square so it will fit perfectly into the hole in this code-based tutorial.

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How to create an Endless Runner style game using just a few lines of code and Arcade Physics.

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A comprehensive guide on using Perlin Noise to generate an infinite terrain that loads in chunks around the player.

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A Phaser 3 shader that applies a toon shading effect to a Scene, with edge and color level inputs.

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In part 2 of the tutorial creating a game like Color Jump coins and comments are added into the source code.

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Build a HTML5 game like “Color Jump” using Phaser 3 and Matter physics, introducing some ES6 features.

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A great in-depth tutorial on building a paper plane glider with Phaser 3 and Arcade Physics.

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The complete session on building games in Phaser 3 from the ThunderPlains 2018 conference.

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Prefer using Parcel to Webpack? This is a complete Phaser 3 game template for painless set-up.

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In this tutorial the prototype is evolved from using basic debug graphics to proper art assets.

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A new beginners tutorial series of animated videos on getting started with Phaser 3.

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A comprehensive 5 part tutorial on creating a shoot-em-up in Phaser 3.

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A new Phaser 3 version of this tutorial about creating a game based on the iOS game Magick.

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Why shaders are cool and how to use them in Phaser 3.

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A new beginners tutorial series of animated videos on getting started with Phaser 3.

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A quick-start guide to getting running with Phaser Editor 2 and Phaser 3.

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Build a complete level selection screen with pagination, stars, locked levels, swipe control, pagination buttons, saving level progression, tweens and more.

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A free cyberpunk city art pack, complete with game source example.