Phaser AE

Fire Effects

Pro packv3.0.0-42DVFX

Twelve fires, from a candle on an altar to a burning building, each made to lick and flicker rather than pour.

This is a Pro pack. Upgrade to Phaser Pro to use it in your games.See Phaser Pro →

Released October 14, 2026 · updated October 19, 2026

Fire Effects: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

The pack

vfxFire

function vfxFire(): Pack<{}>

Effect pack vfx-fire: registers twelve fires (see VFX_FIRE) for game.particles.effect(). Uses only particle:* frames. Requires particles-2d and particle-textures.

Helpers

VFX_FIRE

const VFX_FIRE: ReadonlyArray<string>

The names this pack registers, in the order its page lists them; game.particles.effect(name) takes each.