Published on 16th February 2024
Welcome to issue 167 of Phaser World. We've some great new games and tutorials to check out! And, if you make it past those, you'll find our first Phaser Studio report, where I update you about what the team has been working on recently. Dig in and enjoy!
Want your game or article featured here? As long as it's Phaser-related, we'd love to share it! Simply reply to this email and tell us all about it. Until the next issue, keep on coding!
Game of the Week
Whether it’s the cozy minimalism of Scandinavian decor or the warm, festive cheer of Christmas decoration, each new game installment adds a unique flavor. With a daily calendar that unlocks a new Mahjong board every day, players are encouraged to come back regularly, diving into over 400 levels that keep the challenge fresh and engaging.
Brace yourself for an adrenaline-pumping odyssey in 'Galactic Standoff' – the ultimate survival challenge.
Enter the cave and collect flowers to overcome difficult passages.
Simple two-button arcade sports game. Aim and power your kick to score the goal on all 60 levels.
Phaser Studio Unveils Official Phaser 3 + Vue 3 Project Template
The new template introduces a seamless bridge for communication between Vue and Phaser, enabling developers to integrate game logic with user interfaces smoothly.
Recreate Breakout with Emojis in JavaScript
Learn how you can use the Phaser game framework to your advantage to build the famous Breakout game entirely in JavaScript.
Building a mini-game with Phaser
Framework has a well-documented API and a large community of developers who are always willing to help. This makes it easy to learn and use, even if you are not en experienced programmer.
Create your world - make your 2D multiplayer game or chat.
We use so little Arcade physics functionality that it is more interesting to remove it and manage the square movement on our own.
Phaser Coding Tips 7 Bullet Hell Tutorial Revisited
I added 3 different types of enemies that shoot bullets at the player.
It was a FAQ, now it's a guide.
I’ve put together a little project template that I hope might make Phaser development with Deno a bit more accessible and enjoyable.
Testing Phaser Games with Vitest
I will let you know how I have built a test driven environment for some of my game logic.
Since forming Phaser Studio in December 2023, along with our partner, OCV, my priority was hiring the team to help me turn Phaser into what I always dreamed it could be. As you can imagine, this took up most of January, and after plenty of interviews and deliberation, the team has now settled down and is running at full steam.
So, what have we all been doing this week?
Francisco completed our brand new Phaser + Vue 3 Template. He's also the one responsible for publishing the 11 bundler templates we've released over the past few weeks. The Vue template was more involved than a typical bundler one, as it required creating examples of how to communicate in both directions between Phaser and Vue, so you can create your game UI using Vue components if you so wish. This template is soon to be followed with a TypeScript variant and then, of course, a React-based one.
Ben has been deep in the woods, researching our technical implementation of compressed texture support in Phaser. It's a feature I added to Phaser a while ago, but as part of his work on improving the renderer, it needed making more robust. As he dived in, he added support for additional color spaces, new texture formats, and better error handling if a device loads a texture it simply can't handle. All of this work will be available in Phaser v3.80.
Arian finished another new update to Phaser Editor. This brings in the ability to directly add and modify FX on Game Objects, so you can visually tweak things like Glow strength and colors. There are also other quality-of-life UI updates across the Editor. The new version will be released to coincide with Phaser v3.80. We will, of course, publish a separate release post all about this. Right now, Arian is doing R\&D on how we can offer you the ability to build your Phaser games into desktop and mobile apps directly.
Robert has been taking on the thankless but essential task of clearing out as many Phaser GitHub issues as possible and bringing the fixes and changes into v3.80. If you keep an eye on our commit history you'll see all manner of improvements thanks to him! Once 3.80 is released, his main task will be R\&D on ripping out all of the old CJS module structure from Phaser and seeing if there's an easy path to ES Modules without having to start again from scratch.
John has been working on the new website. We're still running the old version for now, which is literally held together with duct tape and staples. To add new articles, I have to literally edit an SQLite database directly! The work he's doing will replace all of this entirely with a proper back-end system, user management, content support, CDN-hosted images, and lots more. I can't wait for this to go live so I can finally stop having to scp files onto the server!
Can is knocking out Phaser game Ad Network templates. This week he finished our templates for AppLovin and Mintegral and started on TikTok. These are in addition to the ones already built for Google, Unity, and Meta. Our vision is that if you want to create a Playable Ad in Phaser, it will be super-easy, and we'll remove the API and integration hassle from the process. Actually, if this is something that interests you right now, feel free to drop me an email to discuss private early access.
Andrzej is our newsletter editor - and he's been doing a great job putting these together each week to keep the news flowing!
RGS - the team of designers at RGS have been working on lots of amazing art for the new Phaser site and products. Here are a couple of their early concept sketches. They've done a lot more, but I'm keeping it under wraps for now! Can't spoil the fun too much, can we?
And me? I've been doing all kinds of things. From helping with the templates to talking to customers, authoring news articles, and - shock-horror- even some coding!
There are some truly ambitious things on our roadmap, lots of which I don't want to mention just yet. Suffice to say, our immediate priority is getting Phaser v3.80 and Phaser Editor released and focusing on launching the new website and all the brand-new content we've been creating. Plus seeing where our R\&D will take us.
All of this is while continuing to talk to you to help steer us in the right direction when it comes to developing new tools and features. If you'd like to schedule an informal video or text chat with me, please click here, so you can tell me about your projects and things that would make your development life easier.
Phaser Releases
Phaser 3.80.0 Beta 2 released 9th February 2024.
Phaser Editor 2D 3.66 released 12th January 2024.
Phaser CE 2.20.0 released 13th December 2022.
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