Published on 13th May 2016
Welcome to Issue 30 of Phaser World
This week has been a good one for development. There's a brand new physics system being built for Lazer, the WebGL Tilemap system, and bug fixes and updates for 2.4.8.
On the games front the insane Battlestick is superb fun. And also a game featuring a US presidential candidate, created for The Late Show? Oh yes :)
As always the force is strong on the Tutorial front too. With a superb sloped tiles plugin, some neat weather effects and an updated TypeScript guide.
Until next issue, happy coding. Drop me a line if you've got any news you'd like featured (you can just reply to this email) or grab me on the Phaser Slack channel.
Games made with Phaser
Game of the Week
A crazy stickmen MMO where you battle it out in an arena against other players.
Staff Pick
Are your putt-putt skills on par? Find out in this casual mini-golf game.
Play the new CBS game created for The Late Show with Stephen Colbert.
Matchsticks: Endless Digit Hunter
Rearrange all given matchstick math equations to make them true.
A fun picture matching game for all ages, with 3 game modes.
Phaser Tutorials
A plugin that provides sloped tile collision handling for the Arcade Physics engine.
How to add atmospheric weather effects to your games.
Setting up Phaser with TypeScript
A guide on setting up Phaser with Visual Studio 2015.
Create a swipe controlled level select screen, with page thumbnails
Responsively pin sprites, buttons or groups to the corners or sides of your game.
Development Progress
WebGL Tilemap Renderer
As mentioned last issue, work has been progressing on the new WebGL Tilemap Renderer. This has now moved to its own branch on GitHub. Checkout the repo and give it a test for yourself. There are still issues to resolve, and some functions to tidy-up, but on lots of tilemaps we're seeing huge speed increases and solid 60fps frame rates. Some maps still cause problems, but we're working through them as fast we can.
Arcade Physics 2
Work began this week on a brand new version of the Arcade Physics system. This is for Lazer only, and is a complete rewrite of the original. We're not keeping any of the same code, but the public facing API will be very similar.
The new system is fully SAT based, allowing for polygon, rect, circle, line and point intersection and collision responses. We're also being careful to keep it all functional and modular. So lots of tiny, focused functions handling all of the core features. Created from scratch in pure ES6 you can track development in the Lazer repo, and there are a growing number of tests appearing in the Lazer Tests repo as well.
Phaser 2.4.8
Development of Phaser 2.4.8 continues. We've rolled in a number of bug fixes and updates, and a couple of small new features, such as being able to draw RenderTextures to BitmapData objects. The first release candidate will drop next week. View the change log so far.
Geeky Links
Rise of the Demoscene is a fantastic looking book on Kickstarter, dedicated to the Atari ST demoscene (yes, I backed it!)
What would Dark Souls look like, if remade as a GameBoy Color title?
Gitsome: A super-charged Git / Shell Autocompleter with GitHub integration.
ConnectedNES - An open-source project showing how to connect an NES to the Internet (including a twitter display app!)
Phaser Releases
The current version of Phaser is 2.4.7 released on April 22nd 2016.
Phaser 2.4.8 is now in development. Follow progress on the GitHub dev branch.
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Have some news you'd like published? Email [email protected] or tweet us.
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