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Phaser World Issue 29

Newsletter

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Published on 6th May 2016

This newsletter was published over 9 years ago. Information or links within it may be outdated or no longer work.

issue-29-header

editorial

Welcome to Issue 29 of Phaser World

The games this week are about sushi, scissors, shapes, sweets and spaceships! An eclectic collection for sure.

Check out the Developer Progress section for details of a brand new Phaser plugin and Tilemap system.

Also I'm super-excited to see that Phaser is at 12,100 stars on GitHub now. Woot!

Until next issue, happy coding. Drop me a line if you've got any news you'd like featured (you can just reply to this email) or grab me on the Phaser Slack channel.

Games made with Phaser

orbit

Orbit

Game of the Week

Mine space minerals, trade, acquire tools and save your planet in the process.

sushi-time

Sushi Time

Staff Pick

Connect the sushi before you run out of moves in this addictive puzzle game.

rock-paper-scissors-joust

Rock Paper Scissors Joust

It's jousting, but with Rock Paper Scissors and special moves thrown in!

jello-blocks

Jello Blocks

A colorful block collapsing game with 5 different play modes.

shape-attack

Shape Attack

A shape shifting collect-em-up created for LD35.

Phaser Tutorials

phaser-sat-example

Phaser SAT Example

A concise example of using Separating Axis Theorem collision in Phaser.

planet-revenge-tutorial

Planet Revenge Tutorial

Follow this tutorial to create a game like Planet Revenge.

planet-revenge-tutorial-part2

Planet Revenge Tutorial, Part 2

The second part of this series adds a deadly floor and ceiling.

perfect-squares-tutorial-part3

Perfect Squares Tutorial

The final part of the series adds instructions, level progression and game scaling.

minigame-tutorial-videos

Мини игра на движке Phaser

A series of game making tutorial videos in Russian.

Development Progress

speccy

There are a number of exciting things to announce this week, so let's get started!

Back in 2014 I commissioned the development of a Motion Path Plugin for Phaser. The plugin allows you to create beautiful, complex and fully branching motion paths for sprites (or any game object) to follow. You can use them for the enemy attack waves in a shoot-em-up. Or for causing cards to fly smoothly onto a game board, or for special effects in menus and backgrounds.

They offer a lot more versatility than tweens, because you are able to specify the number of control points along the path. You can then define actions for sprites to take as they pass each control point, such as rotating, speeding-up, firing, or any custom function you may have. The paths can be created with code, or visually in a path editor, the plugin just needs the path in a JSON format.

For one reason or another the plugin was never quite finished, and it has sat on my hard drive ever since, waiting for that mythical point where I had some time to devote to it. This is something I've now finally done. The plugin API is complete, and I've added jsdocs to most of it and put together some examples.

I was doing this with a view to releasing it as a commercial plugin, like Box2D is. Yet the truth of the matter is that plugins just don't sell that well. Over time it would shift a few hundred units, sure, which would at least recoup the money I paid to have it built (several thousand $). But it's a really powerful plugin. Nothing like it exists for Phaser, and it can really enhance games. So I'm going to do the right thing, and release it for free. I'll announce here when it's out, but it won't be long.

New WebGL Tilemap Renderer

When I polled everyone asking what they wanted to see in Phaser 2.5, the resounding response was 'faster tilemaps!'. Which is entirely fair, because Phaser's current tilemap rendering solution sucks on WebGL (canvas is ok, but WebGL isn't used properly at all).

So I took the decision to take some of the Patreon money I've received, and pay a developer (Pete Baron), so that he could look at implementing a brand new WebGL tilemap renderer. Thankfully tests so far are proving very fruitful! You can track development in the Phaser dev branch, and I'll post more details here when it's ready. Realistically I'm expecting to finish off Phaser 2.4.8 next week, which is a pure maintenance release, and then we'll merge the new tilemap system (and path plugin) into 2.5.0.

Geeky Links

kingdom

Kingdom of Loot is a stunning looking pixel-art RPG MMO.

This is a nifty WebGL experiment that lets you visualise all 14 eight-thousander mountains in 3D.

A video showing how far building work has come on the spaceship shaped Apple Campus 2. Imagine working there!

Android Mainframe is a super fast paced light strategy board game, where players take the role of cyber criminals, and try to gain control over banks.

Phaser Releases

The current version of Phaser is 2.4.7 released on April 22nd 2016.

Phaser 2.4.8 is now in development. Follow progress on the GitHub dev branch.

Please help support Phaser development on Patreon.

Have some news you'd like published? Email [email protected] or tweet us.

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