Published on 22nd January 2016
Welcome to Issue 14 of Phaser World
Emanuele Feronato is easily one of the most prolific Phaser tutorial authors out there, and we're pleased to now be selling his books too. You'll find both of them on our site, and hopefully more coming soon.
Lazer development has progressed again this week, and we've now got a complete ES6 port of the audio effect generation library sfxr finished and included.
Read on to see this weeks batch of new games and tutorials. Until next week, happy coding! And don't forget to drop me a line if you've got any news you'd like featured.
News
New 100 page tutorial book with 31 source code examples.
Games made with Phaser
Game of the Week
Combining maths with the post-apocalyptic movie Mad Max sounds crazy, right?
Save your planet from the birds in this bizarre take on Missile Command.
Can you stop the dreadful Gargantua in this Gameboy inspired retro game?
We are being attacked by clone soldiers! Keep them from destroying our defenses for as long as you can.
Match the birds so they can fly free.
Phaser Tutorials
Part 2 of How to Make a Turn-Based RPG Game in Phaser.
A procedurally generated chunk-rendered tilemap system.
Creates an animated typewriter effect in your games.
Calculating Dynamic Light and Shadows Tutorial
Part 4 - A first real world rogue-like example.
Lazer Development
Phaser 3 is now called Lazer.
Follow development in the repo and Mailing List.
Here are some of the changes made this week:
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Development of sfxr is finished and it's now fully integrated.
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New Geometry objects are in, with tests and intersection support.
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We've been discussing how to handle the new Cache in Lazer.
Phaser Releases
The current version of Phaser is 2.4.4 released on October 15th 2015.
Phaser 2.4.5 development is taking place in the dev branch on GitHub.
Please help support Phaser development on Patreon.
Have some news you'd like published? Email [email protected] or tweet us.
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