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Phaser World Issue 14

Newsletter

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Published on 22nd January 2016

This newsletter was published over 9 years ago. Information or links within it may be outdated or no longer work.

issue14-header

editorial

Welcome to Issue 14 of Phaser World

Emanuele Feronato is easily one of the most prolific Phaser tutorial authors out there, and we're pleased to now be selling his books too. You'll find both of them on our site, and hopefully more coming soon.

Lazer development has progressed again this week, and we've now got a complete ES6 port of the audio effect generation library sfxr finished and included.

Read on to see this weeks batch of new games and tutorials. Until next week, happy coding! And don't forget to drop me a line if you've got any news you'd like featured.

News

vertical-endless-runner-book

Vertical Endless Runner Book

New 100 page tutorial book with 31 source code examples.

Games made with Phaser

cool-math-games-math-max

Cool Math Games: Math Max

Game of the Week

Combining maths with the post-apocalyptic movie Mad Max sounds crazy, right?

crottland

Crottland

Save your planet from the birds in this bizarre take on Missile Command.

siege

Siege

Can you stop the dreadful Gargantua in this Gameboy inspired retro game?

flak-that

Flak That!

We are being attacked by clone soldiers! Keep them from destroying our defenses for as long as you can.

matching-birdies

Matching Birdies

Match the birds so they can fly free.

Phaser Tutorials

turn-based-rpg-tutorial-part2

Turn-based RPG Tutorial

Part 2 of How to Make a Turn-Based RPG Game in Phaser.

chunkmap

Chunkmap

A procedurally generated chunk-rendered tilemap system.

typewriter-fx

Typewriter FX

Creates an animated typewriter effect in your games.

calculating-dynamic-light-shadows-tutorial-part4

Calculating Dynamic Light and Shadows Tutorial

Part 4 - A first real world rogue-like example.

Lazer Development

lazer2

Phaser 3 is now called Lazer.

Follow development in the repo and Mailing List.

Here are some of the changes made this week:

  • Development of sfxr is finished and it's now fully integrated.

  • New Geometry objects are in, with tests and intersection support.

  • We've been discussing how to handle the new Cache in Lazer.

Phaser Releases

The current version of Phaser is 2.4.4 released on October 15th 2015.

Phaser 2.4.5 development is taking place in the dev branch on GitHub.

Please help support Phaser development on Patreon.

Have some news you'd like published? Email [email protected] or tweet us.

Missed an issue? Check out the Back Issues page.

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