Published on 15th January 2016
Welcome to Issue 13 of Phaser World
Fancy playing around as Spider-Man? Or causing chaos in a castle? How about stunt racing the bat mobile (or Ghostbusters van) across bouncy landscapes? Just as well we've got you covered in the new games this week then :)
Lazer development has bought some important elements online; including the new Game Configuration handler. Check out the Lazer section for links.
Until next week, happy coding! And don't forget to drop me a line if you've got any news you'd like featured.
News
This super-slick Unity like editor gets Canvas dirty rectangles support.
Games made with Phaser
Happy Wheels Racing Movie Cars
Game of the Week
Do awesome stunts in the movie car of your choice as you race to the finish line.
Race against the clock to sneak past Myterio's traps.
A great demo of a browser-based homage to Age of Empires 2.
Eat the burgers, shoot the baddies and see how far you can get.
What Is The Most Terrible Cover
A game of guessing based on Reddit's JSON data.
Phaser Tutorials
Calculating Dynamic Light and Shadows Tutorial
Part 2 covers drawing circles in a tile based environment.
Calculating Dynamic Light and Shadows Tutorial
Part 3 - Let there be Bresenham light.
A high score and leaderboard system based on the parse.com SDK.
A shim to make Phaser from NPM work with Webpack.
How to create an HTML5 Reddit’s Image Scraper using Phaser.
Lazer Development
Phaser 3 is now called Lazer.
Follow development in the repo and Mailing List.
Here are some of the changes made this week:
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The new Game Configuration Handler is implemented.
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getLoadedFilesbyType is added to the Loader.
Phaser Releases
The current version of Phaser is 2.4.4 released on October 15th 2015.
Phaser 2.4.5 development is taking place in the dev branch on GitHub.
Please help support Phaser development on Patreon.
Have some news you'd like published? Email [email protected] or tweet us.
Missed an issue? Check out the Back Issues page.