Published on 8th January 2016
Welcome to Issue 12 of Phaser World
We're barely into the second week of 2016 and already the releases are coming in. QICI Engine hits 1.0.5 - it's an incredible Unity like set of tools for Phaser, well worth checking out. There's also a brilliant tutorial on making a turn-based RPG.
Fancy some blasting action? Try out Guardians of the Galaxy or the NES inspired Robotic Conflict.
Development of Lazer has been proceeding ahead at full steam. At the end of this issue you'll find links to the most recent Lazer development entries. Until next week, happy coding!
News
Canvas dirty rectangles support is added to this powerful toolset.
A look back at the news and numbers of Phaser in 2015, and what the New Year holds.
Games made with Phaser
Game of the Week
Defend the Galaxy in this game based on the hit Marvel film.
Blast the baddies in this game inspired by the NES classic Gunsmoke.
Blast the rockets and missiles before they hit the earth.
Test your reflexes!
Tap left, Tap Right and chop, chop, chop!
Phaser Tutorials
Part 1 of How to Make a Turn-Based RPG Game in Phaser.
A starter pack project template you can reuse for your own games.
Adding Enemies to my Phaser Platformer
A tutorial on using Tiled to add enemy objects to your game.
A tutorial on playing sound effects when jumping and landing.
Lazer Development
Phaser 3 is now called Lazer.
Follow development in the repo and Mailing List.
Here are some of the changes made this week:
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The Loader has been overhauled. With Promise based loading, multipart files, separate processing threads and more.
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A new Tests Runner was released and the Transform components were finished off.
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Moving away from Classes in favour of Functions.
Phaser Releases
The current version of Phaser is 2.4.4 released on October 15th 2015.
Phaser 2.4.5 development is taking place in the dev branch on GitHub.
Please help support Phaser development on Patreon.
Have some news you'd like published? Email [email protected] or tweet us.
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