Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/tweens/grass.png'); this.load.image('van', 'assets/tweens/icecreamvan.png'); } create () { this.add.image(400, 300, 'bg'); const van = this.add.image(100, 100, 'van'); const tween = this.tweens.add({ targets: van, x: 700, y: 500, duration: 2000, loop: 4 }); this.input.on('pointerdown', () => { tween.remove(); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/tweens/grass.png');
this.load.image('van', 'assets/tweens/icecreamvan.png');
}
create ()
{
this.add.image(400, 300, 'bg');
const van = this.add.image(100, 100, 'van');
const tween = this.tweens.add({
targets: van,
x: 700,
y: 500,
duration: 2000,
loop: 4
});
this.input.on('pointerdown', () => {
tween.remove();
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);