Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { propertiesText; marker; map; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); // this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/tile_properties-v12.json'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/tile_properties.json'); this.load.image('tiles', 'assets/tilemaps/tiles/gridtiles.png'); } create () { this.map = this.make.tilemap({ key: 'map' }); const tileset = this.map.addTilesetImage('tiles'); const layer = this.map.createLayer('Tile Layer 1', tileset, 0, 0); this.marker = this.add.graphics(); this.marker.lineStyle(3, 0xffffff, 1); this.marker.strokeRect(0, 0, this.map.tileWidth, this.map.tileHeight); const help = this.add.text(16, 500, 'Click on a tile to view its properties.', { font: '20px Arial', fill: '#ffffff' }); help.setScrollFactor(0); this.propertiesText = this.add.text(16, 540, 'Properties: ', { fontSize: '18px', fill: '#ffffff' }); } update (time, delta) { const worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); // Rounds down to nearest tile const pointerTileX = this.map.worldToTileX(worldPoint.x); const pointerTileY = this.map.worldToTileY(worldPoint.y); // Snap to tile coordinates, but in world space this.marker.x = this.map.tileToWorldX(pointerTileX); this.marker.y = this.map.tileToWorldY(pointerTileY); if (this.input.manager.activePointer.isDown) { const tile = this.map.getTileAt(pointerTileX, pointerTileY); if (tile) { // Note: JSON.stringify will convert the object tile properties to a string this.propertiesText.setText(`Properties: ${JSON.stringify(tile.properties)}`); tile.properties.viewed = true; } } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
propertiesText;
marker;
map;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
// this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/tile_properties-v12.json');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/tile_properties.json');
this.load.image('tiles', 'assets/tilemaps/tiles/gridtiles.png');
}
create ()
{
this.map = this.make.tilemap({ key: 'map' });
const tileset = this.map.addTilesetImage('tiles');
const layer = this.map.createLayer('Tile Layer 1', tileset, 0, 0);
this.marker = this.add.graphics();
this.marker.lineStyle(3, 0xffffff, 1);
this.marker.strokeRect(0, 0, this.map.tileWidth, this.map.tileHeight);
const help = this.add.text(16, 500, 'Click on a tile to view its properties.', {
font: '20px Arial',
fill: '#ffffff'
});
help.setScrollFactor(0);
this.propertiesText = this.add.text(16, 540, 'Properties: ', {
fontSize: '18px',
fill: '#ffffff'
});
}
update (time, delta)
{
const worldPoint = this.input.activePointer.positionToCamera(this.cameras.main);
// Rounds down to nearest tile
const pointerTileX = this.map.worldToTileX(worldPoint.x);
const pointerTileY = this.map.worldToTileY(worldPoint.y);
// Snap to tile coordinates, but in world space
this.marker.x = this.map.tileToWorldX(pointerTileX);
this.marker.y = this.map.tileToWorldY(pointerTileY);
if (this.input.manager.activePointer.isDown)
{
const tile = this.map.getTileAt(pointerTileX, pointerTileY);
if (tile)
{
// Note: JSON.stringify will convert the object tile properties to a string
this.propertiesText.setText(`Properties: ${JSON.stringify(tile.properties)}`);
tile.properties.viewed = true;
}
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);