Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('banner', 'assets/atlas/banners.png', 'assets/atlas/banners.json'); } create () { this.createBanner('player1Banner', 'flag_01_red', 390); this.createBanner('player2Banner', 'flag_02_green'); this.createBanner('player3Banner', 'flag_02_violet'); const player1 = this.add.sprite(150, 260, 'player1Banner').setScale(0.5); const player2 = this.add.sprite(400, 340, 'player2Banner').setScale(0.5); const player3 = this.add.sprite(650, 260, 'player3Banner').setScale(0.5); } createBanner (key, flag, runeY = 100) { const GetRandom = Phaser.Utils.Array.GetRandom; // Create our Dynamic Texture which is 512x512 in size const banner = this.textures.addDynamicTexture(key, 512, 512) // Draw a flag to our texture banner.stamp('banner', flag, 256, 256); // Draw a random crest - there are 10 available, from Banner_01 to Banner_10 const crests = [ '01', '02', '03', '04', '05', '06', '07', '08', '09', '10' ]; banner.stamp('banner', `Banner_${GetRandom(crests)}`, 256, 256, { alpha: 0.3, blendMode: Phaser.BlendModes.ADD }); // Draw 3 random runes across the flag - these are frames 'Badges_01' to 'Badges_24' in the atlas const runes = [ '01', '02', '03', '04', '05', '06', '07', '08', '09', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '20', '21', '22', '23', '24' ]; // By using the 'stamp' config we can scale and offset the frame banner.stamp('banner', `Badges_${GetRandom(runes)}`, 256, runeY, { scale: 0.5, originX: 1 }); banner.stamp('banner', `Badges_${GetRandom(runes)}`, 256, runeY, { scale: 0.5, originX: 0.5 }); banner.stamp('banner', `Badges_${GetRandom(runes)}`, 256, runeY, { scale: 0.5, originX: 0 }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d6d', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('banner', 'assets/atlas/banners.png', 'assets/atlas/banners.json');
}
create ()
{
this.createBanner('player1Banner', 'flag_01_red', 390);
this.createBanner('player2Banner', 'flag_02_green');
this.createBanner('player3Banner', 'flag_02_violet');
const player1 = this.add.sprite(150, 260, 'player1Banner').setScale(0.5);
const player2 = this.add.sprite(400, 340, 'player2Banner').setScale(0.5);
const player3 = this.add.sprite(650, 260, 'player3Banner').setScale(0.5);
}
createBanner (key, flag, runeY = 100)
{
const GetRandom = Phaser.Utils.Array.GetRandom;
// Create our Dynamic Texture which is 512x512 in size
const banner = this.textures.addDynamicTexture(key, 512, 512)
// Draw a flag to our texture
banner.stamp('banner', flag, 256, 256);
// Draw a random crest - there are 10 available, from Banner_01 to Banner_10
const crests = [ '01', '02', '03', '04', '05', '06', '07', '08', '09', '10' ];
banner.stamp('banner', `Banner_${GetRandom(crests)}`, 256, 256, { alpha: 0.3, blendMode: Phaser.BlendModes.ADD });
// Draw 3 random runes across the flag - these are frames 'Badges_01' to 'Badges_24' in the atlas
const runes = [
'01', '02', '03', '04', '05', '06', '07', '08', '09', '10',
'11', '12', '13', '14', '15', '16', '17', '18', '19', '20',
'21', '22', '23', '24'
];
// By using the 'stamp' config we can scale and offset the frame
banner.stamp('banner', `Badges_${GetRandom(runes)}`, 256, runeY, { scale: 0.5, originX: 1 });
banner.stamp('banner', `Badges_${GetRandom(runes)}`, 256, runeY, { scale: 0.5, originX: 0.5 });
banner.stamp('banner', `Badges_${GetRandom(runes)}`, 256, runeY, { scale: 0.5, originX: 0 });
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d6d',
scene: Example
};
const game = new Phaser.Game(config);