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            class GameScene extends Phaser.Scene { constructor () { super({ key: 'GameScene' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/sky4.png'); this.load.image('crate', 'assets/sprites/crate.png'); } create () { this.add.image(400, 300, 'bg'); for (let i = 0; i < 64; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); const box = this.add.image(x, y, 'crate'); // Make them all input enabled box.setInteractive(); } this.input.on('gameobjectup', this.clickHandler, this); } clickHandler (pointer, box) { // Disable our box box.input.enabled = false; box.setVisible(false); // Dispatch a Scene event this.events.emit('addScore'); } } class UIScene extends Phaser.Scene { constructor () { super({ key: 'UIScene', active: true }); this.score = 0; } create () { // Our Text object to display the Score const info = this.add.text(10, 10, 'Score: 0', { font: '48px Arial', fill: '#000000' }); // Grab a reference to the Game Scene const ourGame = this.scene.get('GameScene'); // Listen for events from it ourGame.events.on('addScore', function () { this.score += 10; info.setText(`Score: ${this.score}`); }, this); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ GameScene, UIScene ] }; const game = new Phaser.Game(config);
class GameScene extends Phaser.Scene
{
    constructor ()
    {
        super({ key: 'GameScene' });
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('bg', 'assets/skies/sky4.png');
        this.load.image('crate', 'assets/sprites/crate.png');
    }
    create ()
    {
        this.add.image(400, 300, 'bg');
        for (let i = 0; i < 64; i++)
        {
            const x = Phaser.Math.Between(0, 800);
            const y = Phaser.Math.Between(0, 600);
            const box = this.add.image(x, y, 'crate');
            //  Make them all input enabled
            box.setInteractive();
        }
        this.input.on('gameobjectup', this.clickHandler, this);
    }
    clickHandler (pointer, box)
    {
        //  Disable our box
        box.input.enabled = false;
        box.setVisible(false);
        //  Dispatch a Scene event
        this.events.emit('addScore');
    }
}
class UIScene extends Phaser.Scene
{
    constructor ()
    {
        super({ key: 'UIScene', active: true });
        this.score = 0;
    }
    create ()
    {
        //  Our Text object to display the Score
        const info = this.add.text(10, 10, 'Score: 0', { font: '48px Arial', fill: '#000000' });
        //  Grab a reference to the Game Scene
        const ourGame = this.scene.get('GameScene');
        //  Listen for events from it
        ourGame.events.on('addScore', function ()
        {
            this.score += 10;
            info.setText(`Score: ${this.score}`);
        }, this);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    parent: 'phaser-example',
    scene: [ GameScene, UIScene ]
};
const game = new Phaser.Game(config);