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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('brain', 'assets/sprites/brain.png'); this.load.image('apple', 'assets/sprites/apple.png'); this.load.image('ball', 'assets/sprites/aqua_ball.png'); } create () { this.add.sprite(200, 300, 'bunny').setName('bunny1'); this.add.sprite(400, 300, 'bunny').setName('bunny2'); this.add.sprite(600, 300, 'bunny').setName('bunny3'); this.add.rectangle(400, 100, 500, 16, 0x6666ff); this.add.sprite(200, 300, 'brain').setName('brain1'); this.add.sprite(400, 300, 'brain').setName('brain2'); this.add.sprite(600, 300, 'brain').setName('brain3'); this.add.circle(400, 100, 64, 0x9966ff); this.add.sprite(200, 300, 'block').setName('block1'); this.add.sprite(400, 300, 'block').setName('block2'); this.add.sprite(600, 300, 'block').setName('block3'); this.add.text(400, 100, 'Multi Texturing').setOrigin(0.5); this.add.sprite(200, 300, 'apple').setName('apple1'); this.add.sprite(400, 300, 'apple').setName('apple2'); this.add.sprite(600, 300, 'apple').setName('apple3'); this.add.sprite(200, 300, 'ball').setName('ball1'); this.add.sprite(400, 300, 'ball').setName('ball2'); this.add.sprite(600, 300, 'ball').setName('ball3'); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bunny', 'assets/sprites/bunny.png');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('brain', 'assets/sprites/brain.png');
this.load.image('apple', 'assets/sprites/apple.png');
this.load.image('ball', 'assets/sprites/aqua_ball.png');
}
create ()
{
this.add.sprite(200, 300, 'bunny').setName('bunny1');
this.add.sprite(400, 300, 'bunny').setName('bunny2');
this.add.sprite(600, 300, 'bunny').setName('bunny3');
this.add.rectangle(400, 100, 500, 16, 0x6666ff);
this.add.sprite(200, 300, 'brain').setName('brain1');
this.add.sprite(400, 300, 'brain').setName('brain2');
this.add.sprite(600, 300, 'brain').setName('brain3');
this.add.circle(400, 100, 64, 0x9966ff);
this.add.sprite(200, 300, 'block').setName('block1');
this.add.sprite(400, 300, 'block').setName('block2');
this.add.sprite(600, 300, 'block').setName('block3');
this.add.text(400, 100, 'Multi Texturing').setOrigin(0.5);
this.add.sprite(200, 300, 'apple').setName('apple1');
this.add.sprite(400, 300, 'apple').setName('apple2');
this.add.sprite(600, 300, 'apple').setName('apple3');
this.add.sprite(200, 300, 'ball').setName('ball1');
this.add.sprite(400, 300, 'ball').setName('ball2');
this.add.sprite(600, 300, 'ball').setName('ball3');
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);