Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
                
            
            class Example extends Phaser.Scene { constructor () { super({ key: 'Example', physics: { arcade: { debug: true, gravity: { y: 200 } }, matter: { debug: true, gravity: { y: 0.5 } } } }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('fuji', 'assets/sprites/fuji.png'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('platform', 'assets/sprites/platform.png'); } create () { // Matter JS: this.matter.add.image(400, -100, 'block'); this.matter.add.image(360, -600, 'block'); this.matter.add.image(420, -900, 'block'); this.matter.add.image(400, 550, 'platform', null, { isStatic: true }); // Arcade Physics: const block = this.physics.add.image(400, 100, 'fuji'); block.setVelocity(100, 200); block.setBounce(1, 1); block.setCollideWorldBounds(true); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super({
            key: 'Example',
            physics: {
                arcade: {
                    debug: true,
                    gravity: { y: 200 }
                },
                matter: {
                    debug: true,
                    gravity: { y: 0.5 }
                }
            }
        });
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('fuji', 'assets/sprites/fuji.png');
        this.load.image('block', 'assets/sprites/block.png');
        this.load.image('platform', 'assets/sprites/platform.png');
    }
    create ()
    {
        //  Matter JS:
        this.matter.add.image(400, -100, 'block');
        this.matter.add.image(360, -600, 'block');
        this.matter.add.image(420, -900, 'block');
        this.matter.add.image(400, 550, 'platform', null, { isStatic: true });
        //  Arcade Physics:
        const block = this.physics.add.image(400, 100, 'fuji');
        block.setVelocity(100, 200);
        block.setBounce(1, 1);
        block.setCollideWorldBounds(true);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);