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class Example extends Phaser.Scene { block; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); } create () { this.block = this.physics.add.image(0, 0, 'block').setVelocity(150, 150); } update () { this.physics.world.wrap(this.block, 48); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade' }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
block;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
this.block = this.physics.add.image(0, 0, 'block').setVelocity(150, 150);
}
update ()
{
this.physics.world.wrap(this.block, 48);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade'
},
scene: Example
};
const game = new Phaser.Game(config);