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class Example extends Phaser.Scene { group; sprite; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('mushroom', 'assets/sprites/mushroom2.png'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.sprite = this.physics.add.image(400, 300, 'mushroom'); this.group = this.physics.add.staticGroup({ key: 'ball', frameQuantity: 30 }); Phaser.Actions.PlaceOnRectangle(this.group.getChildren(), new Phaser.Geom.Rectangle(84, 84, 616, 416)); // We need to call this because placeOnRectangle has changed the coordinates of all the children // If we don't call it, the static physics bodies won't be updated to reflect them this.group.refresh(); this.sprite.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true).setGravityY(200); } update () { this.physics.world.collide(this.sprite, this.group); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
group;
sprite;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
this.load.image('ball', 'assets/sprites/shinyball.png');
}
create ()
{
this.sprite = this.physics.add.image(400, 300, 'mushroom');
this.group = this.physics.add.staticGroup({
key: 'ball',
frameQuantity: 30
});
Phaser.Actions.PlaceOnRectangle(this.group.getChildren(), new Phaser.Geom.Rectangle(84, 84, 616, 416));
// We need to call this because placeOnRectangle has changed the coordinates of all the children
// If we don't call it, the static physics bodies won't be updated to reflect them
this.group.refresh();
this.sprite.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true).setGravityY(200);
}
update ()
{
this.physics.world.collide(this.sprite, this.group);
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);