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class Boot extends Phaser.Scene { constructor () { super({ key: 'boot' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'assets/skies/space2.png'); this.load.image('logo', 'assets/sprites/phaser3-logo.png'); this.load.image('red', 'assets/particles/red.png'); } create () { this.scene.start('outerSpace'); } } class OuterSpace extends Phaser.Scene { constructor () { super({ key: 'outerSpace', physics: { arcade: { gravity: { y: 200 } } } }); } create () { this.add.image(400, 300, 'sky'); const particles = this.add.particles(0, 0, 'red', { speed: 100, scale: { start: 1, end: 0 }, blendMode: 'ADD' }); const logo = this.physics.add.image(400, 100, 'logo') .setVelocity(100, 200) .setBounce(1, 1) .setCollideWorldBounds(true); particles.startFollow(logo); } } const gameConfig = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: [ Boot, OuterSpace ] }; const game = new Phaser.Game(gameConfig);
class Boot extends Phaser.Scene
{
constructor ()
{
super({ key: 'boot' });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('sky', 'assets/skies/space2.png');
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
this.load.image('red', 'assets/particles/red.png');
}
create ()
{
this.scene.start('outerSpace');
}
}
class OuterSpace extends Phaser.Scene
{
constructor ()
{
super({
key: 'outerSpace',
physics: {
arcade: {
gravity: { y: 200 }
}
}
});
}
create ()
{
this.add.image(400, 300, 'sky');
const particles = this.add.particles(0, 0, 'red', {
speed: 100,
scale: { start: 1, end: 0 },
blendMode: 'ADD'
});
const logo = this.physics.add.image(400, 100, 'logo')
.setVelocity(100, 200)
.setBounce(1, 1)
.setCollideWorldBounds(true);
particles.startFollow(logo);
}
}
const gameConfig = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ Boot, OuterSpace ]
};
const game = new Phaser.Game(gameConfig);