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class Example extends Phaser.Scene { zone; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); } create () { this.zone = this.add.zone(300, 200, 200, 200); // Dynamic body this.physics.add.existing(this.zone, false); this.zone.body.moves = false; const blocks = this.physics.add.group({ defaultKey: 'block', bounceX: 1, bounceY: 1, collideWorldBounds: true }); blocks.create(100, 200).setVelocity(100, 200); blocks.create(500, 200).setVelocity(-100, -100); blocks.create(300, 400).setVelocity(60, 100); blocks.create(600, 300).setVelocity(-30, -50); this.physics.add.overlap(this.zone, blocks, (zone, block) => { block.setAlpha(0.5); }); } update () { this.zone.body.debugBodyColor = this.zone.body.touching.none ? 0x00ffff : 0xffff00; } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true, gravity: { y: 200 } } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
zone;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
this.zone = this.add.zone(300, 200, 200, 200);
// Dynamic body
this.physics.add.existing(this.zone, false);
this.zone.body.moves = false;
const blocks = this.physics.add.group({
defaultKey: 'block',
bounceX: 1,
bounceY: 1,
collideWorldBounds: true
});
blocks.create(100, 200).setVelocity(100, 200);
blocks.create(500, 200).setVelocity(-100, -100);
blocks.create(300, 400).setVelocity(60, 100);
blocks.create(600, 300).setVelocity(-30, -50);
this.physics.add.overlap(this.zone, blocks, (zone, block) =>
{
block.setAlpha(0.5);
});
}
update ()
{
this.zone.body.debugBodyColor = this.zone.body.touching.none ? 0x00ffff : 0xffff00;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);