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class Example extends Phaser.Scene { cursors; player; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('box', 'assets/sprites/box-item-boxed.png'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('bomb', 'src/games/firstgame/assets/bomb.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.spritesheet('boom', 'assets/sprites/explosion.png', { frameWidth: 64, frameHeight: 64, endFrame: 23 }); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); } create () { this.createAnims(); this.add.image(400, 300, 'sky'); const box = this.physics.add.staticImage(400, 450, 'box'); this.platforms = this.physics.add.staticGroup(); this.platforms.create(400, 568, 'ground').setScale(2).refreshBody(); this.player = this.physics.add.sprite(100, 450, 'dude'); this.player.setBounce(0.2); this.player.setCollideWorldBounds(true); this.explosion = this.add.sprite(0, 0, 'boom').setVisible(false); this.bombs = this.physics.add.group({ key: 'bomb', quantity: 10, setXY: { x: 10, y: 10, stepX: 80, stepY: 40 }, bounceX: 0.8, bounceY: 0.8, collideWorldBounds: true, velocityX: 50 }); this.physics.add.collider(this.player, this.platforms); this.physics.add.collider(this.bombs, this.platforms); const bombsCollider = this.physics.add.overlap(this.player, this.bombs, (player, bomb) => { this.explosion.copyPosition(bomb).play('explode'); bomb.destroy(); }); this.physics.add.overlap(this.player, box, (player, _box) => { bombsCollider.active = false; player.setTintFill(0xffff00); _box.destroy(); this.time.delayedCall(5000, () => { bombsCollider.active = true; player.clearTint(); }); }); this.cursors = this.input.keyboard.createCursorKeys(); } update () { const { left, right, up } = this.cursors; if (left.isDown) { this.player.setVelocityX(-160); this.player.anims.play('left', true); } else if (right.isDown) { this.player.setVelocityX(160); this.player.anims.play('right', true); } else { this.player.setVelocityX(0); this.player.anims.play('turn'); } if (up.isDown && this.player.body.touching.down) { this.player.setVelocityY(-330); } } createAnims () { this.anims.create({ key: 'explode', frames: 'boom', frameRate: 20, showOnStart: true, hideOnComplete: true }); this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false, gravity: { y: 300 } } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
cursors;
player;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('box', 'assets/sprites/box-item-boxed.png');
this.load.image('sky', 'src/games/firstgame/assets/sky.png');
this.load.image('bomb', 'src/games/firstgame/assets/bomb.png');
this.load.image('ground', 'src/games/firstgame/assets/platform.png');
this.load.image('star', 'src/games/firstgame/assets/star.png');
this.load.spritesheet('boom', 'assets/sprites/explosion.png', { frameWidth: 64, frameHeight: 64, endFrame: 23 });
this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', {
frameWidth: 32,
frameHeight: 48
});
}
create ()
{
this.createAnims();
this.add.image(400, 300, 'sky');
const box = this.physics.add.staticImage(400, 450, 'box');
this.platforms = this.physics.add.staticGroup();
this.platforms.create(400, 568, 'ground').setScale(2).refreshBody();
this.player = this.physics.add.sprite(100, 450, 'dude');
this.player.setBounce(0.2);
this.player.setCollideWorldBounds(true);
this.explosion = this.add.sprite(0, 0, 'boom').setVisible(false);
this.bombs = this.physics.add.group({
key: 'bomb',
quantity: 10,
setXY: { x: 10, y: 10, stepX: 80, stepY: 40 },
bounceX: 0.8,
bounceY: 0.8,
collideWorldBounds: true,
velocityX: 50
});
this.physics.add.collider(this.player, this.platforms);
this.physics.add.collider(this.bombs, this.platforms);
const bombsCollider = this.physics.add.overlap(this.player, this.bombs, (player, bomb) =>
{
this.explosion.copyPosition(bomb).play('explode');
bomb.destroy();
});
this.physics.add.overlap(this.player, box, (player, _box) =>
{
bombsCollider.active = false;
player.setTintFill(0xffff00);
_box.destroy();
this.time.delayedCall(5000, () =>
{
bombsCollider.active = true;
player.clearTint();
});
});
this.cursors = this.input.keyboard.createCursorKeys();
}
update ()
{
const { left, right, up } = this.cursors;
if (left.isDown)
{
this.player.setVelocityX(-160);
this.player.anims.play('left', true);
}
else if (right.isDown)
{
this.player.setVelocityX(160);
this.player.anims.play('right', true);
}
else
{
this.player.setVelocityX(0);
this.player.anims.play('turn');
}
if (up.isDown && this.player.body.touching.down)
{
this.player.setVelocityY(-330);
}
}
createAnims ()
{
this.anims.create({
key: 'explode',
frames: 'boom',
frameRate: 20,
showOnStart: true,
hideOnComplete: true
});
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [ { key: 'dude', frame: 4 } ],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
frameRate: 10,
repeat: -1
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: false,
gravity: { y: 300 }
}
},
scene: Example
};
const game = new Phaser.Game(config);