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class Example extends Phaser.Scene { ball; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('ball', 'assets/sprites/wizball.png'); this.load.image('platform', 'assets/sprites/platform.png'); } create () { this.ball = this.matter.add.image(50, 0, 'ball'); this.ball.setCircle(); this.ball.setFriction(0.005); this.ball.setBounce(0.6); this.ball.setVelocityX(1); this.ball.setAngularVelocity(0.15); const ground = this.matter.add.image(400, 400, 'platform'); ground.setStatic(true); ground.setScale(2, 0.5); ground.setAngle(10); ground.setFriction(0.005); } update () { if (this.ball.y > 600) { this.ball.setPosition(50, 0); this.ball.setVelocity(0, 0); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter' }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
ball;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ball', 'assets/sprites/wizball.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
create ()
{
this.ball = this.matter.add.image(50, 0, 'ball');
this.ball.setCircle();
this.ball.setFriction(0.005);
this.ball.setBounce(0.6);
this.ball.setVelocityX(1);
this.ball.setAngularVelocity(0.15);
const ground = this.matter.add.image(400, 400, 'platform');
ground.setStatic(true);
ground.setScale(2, 0.5);
ground.setAngle(10);
ground.setFriction(0.005);
}
update ()
{
if (this.ball.y > 600)
{
this.ball.setPosition(50, 0);
this.ball.setVelocity(0, 0);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter'
},
scene: Example
};
const game = new Phaser.Game(config);