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class Example extends Phaser.Scene { movingPlatform; cursors; platforms; stars; player; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); } create () { this.add.image(400, 300, 'sky'); this.platforms = this.physics.add.staticGroup(); this.platforms.create(400, 568, 'ground').setScale(2).refreshBody(); // platforms.create(600, 400, 'ground'); // platforms.create(50, 250, 'ground'); // platforms.create(750, 220, 'ground'); this.movingPlatform = this.physics.add.image(400, 400, 'ground'); this.movingPlatform.setImmovable(true); this.movingPlatform.body.allowGravity = false; this.movingPlatform.setVelocityX(50); this.player = this.physics.add.sprite(100, 450, 'dude'); this.player.setBounce(0.2); this.player.setCollideWorldBounds(true); this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); this.cursors = this.input.keyboard.createCursorKeys(); this.stars = this.physics.add.group({ key: 'star', repeat: 11, setXY: { x: 12, y: 0, stepX: 70 } }); for (const star of this.stars.getChildren()) { star.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); } this.physics.add.collider(this.player, this.platforms); this.physics.add.collider(this.player, this.movingPlatform); this.physics.add.collider(this.stars, this.platforms); this.physics.add.collider(this.stars, this.movingPlatform); this.physics.add.overlap(this.player, this.stars, this.collectStar, null, this); } update () { const { left, right, up } = this.cursors; if (left.isDown) { this.player.setVelocityX(-160); this.player.anims.play('left', true); } else if (right.isDown) { this.player.setVelocityX(160); this.player.anims.play('right', true); } else { this.player.setVelocityX(0); this.player.anims.play('turn'); } if (up.isDown && this.player.body.touching.down) { this.player.setVelocityY(-330); } if (this.movingPlatform.x >= 500) { this.movingPlatform.setVelocityX(-50); } else if (this.movingPlatform.x <= 300) { this.movingPlatform.setVelocityX(50); } } collectStar (player, star) { star.disableBody(true, true); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
movingPlatform;
cursors;
platforms;
stars;
player;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('sky', 'src/games/firstgame/assets/sky.png');
this.load.image('ground', 'src/games/firstgame/assets/platform.png');
this.load.image('star', 'src/games/firstgame/assets/star.png');
this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 });
}
create ()
{
this.add.image(400, 300, 'sky');
this.platforms = this.physics.add.staticGroup();
this.platforms.create(400, 568, 'ground').setScale(2).refreshBody();
// platforms.create(600, 400, 'ground');
// platforms.create(50, 250, 'ground');
// platforms.create(750, 220, 'ground');
this.movingPlatform = this.physics.add.image(400, 400, 'ground');
this.movingPlatform.setImmovable(true);
this.movingPlatform.body.allowGravity = false;
this.movingPlatform.setVelocityX(50);
this.player = this.physics.add.sprite(100, 450, 'dude');
this.player.setBounce(0.2);
this.player.setCollideWorldBounds(true);
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [ { key: 'dude', frame: 4 } ],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
frameRate: 10,
repeat: -1
});
this.cursors = this.input.keyboard.createCursorKeys();
this.stars = this.physics.add.group({
key: 'star',
repeat: 11,
setXY: { x: 12, y: 0, stepX: 70 }
});
for (const star of this.stars.getChildren())
{
star.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
}
this.physics.add.collider(this.player, this.platforms);
this.physics.add.collider(this.player, this.movingPlatform);
this.physics.add.collider(this.stars, this.platforms);
this.physics.add.collider(this.stars, this.movingPlatform);
this.physics.add.overlap(this.player, this.stars, this.collectStar, null, this);
}
update ()
{
const { left, right, up } = this.cursors;
if (left.isDown)
{
this.player.setVelocityX(-160);
this.player.anims.play('left', true);
}
else if (right.isDown)
{
this.player.setVelocityX(160);
this.player.anims.play('right', true);
}
else
{
this.player.setVelocityX(0);
this.player.anims.play('turn');
}
if (up.isDown && this.player.body.touching.down)
{
this.player.setVelocityY(-330);
}
if (this.movingPlatform.x >= 500)
{
this.movingPlatform.setVelocityX(-50);
}
else if (this.movingPlatform.x <= 300)
{
this.movingPlatform.setVelocityX(50);
}
}
collectStar (player, star)
{
star.disableBody(true, true);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: Example
};
const game = new Phaser.Game(config);