class Example extends Phaser.Scene
{
graphics;
curve;
path;
create ()
{
this.graphics = this.add.graphics();
this.path = { t: 0, vec: new Phaser.Math.Vector2() };
const startPoint = new Phaser.Math.Vector2(100, 500);
const controlPoint1 = new Phaser.Math.Vector2(50, 100);
const controlPoint2 = new Phaser.Math.Vector2(600, 100);
const endPoint = new Phaser.Math.Vector2(700, 500);
this.curve = new Phaser.Curves.CubicBezier(startPoint, controlPoint1, controlPoint2, endPoint);
this.tweens.add({
targets: this.path,
t: 1,
ease: 'Sine.easeInOut',
duration: 2000,
yoyo: true,
repeat: -1
});
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(1, 0x00ff00, 1);
this.curve.draw(this.graphics);
this.curve.getPoint(this.path.t, this.path.vec);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 16);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
curve;
path;
create ()
{
this.graphics = this.add.graphics();
this.path = { t: 0, vec: new Phaser.Math.Vector2() };
const startPoint = new Phaser.Math.Vector2(100, 500);
const controlPoint1 = new Phaser.Math.Vector2(50, 100);
const controlPoint2 = new Phaser.Math.Vector2(600, 100);
const endPoint = new Phaser.Math.Vector2(700, 500);
this.curve = new Phaser.Curves.CubicBezier(startPoint, controlPoint1, controlPoint2, endPoint);
this.tweens.add({
targets: this.path,
t: 1,
ease: 'Sine.easeInOut',
duration: 2000,
yoyo: true,
repeat: -1
});
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(1, 0x00ff00, 1);
this.curve.draw(this.graphics);
this.curve.getPoint(this.path.t, this.path.vec);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 16);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);