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class Example extends Phaser.Scene { create () { this.graphics = this.add.graphics({ lineStyle: { width: 3, color: 0x2266aa } }); this.point = new Phaser.Math.Vector2(250, -250); this.input.on('pointermove', pointer => { // Set relative to center this.point.x = pointer.x - 400; this.point.y = pointer.y - 300; this.redraw(); }); this.redraw(); } redraw () { this.graphics.clear(); this.graphics.lineBetween(400, 300, 400 + this.point.x, 300 + this.point.y); // rotates the point around 0/0 at 90 degrees towards right // the result is a vector perpendicular to the original vector this.point.normalizeLeftHand(); this.graphics.lineStyle(2, 0x00aa00); this.graphics.lineBetween(400, 300, 400 + this.point.x, 300 + this.point.y); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene { create () { this.graphics = this.add.graphics({ lineStyle: { width: 3, color: 0x2266aa } }); this.point = new Phaser.Math.Vector2(250, -250); this.input.on('pointermove', pointer => { // Set relative to center this.point.x = pointer.x - 400; this.point.y = pointer.y - 300; this.redraw(); }); this.redraw(); } redraw () { this.graphics.clear(); this.graphics.lineBetween(400, 300, 400 + this.point.x, 300 + this.point.y); // rotates the point around 0/0 at 90 degrees towards right // the result is a vector perpendicular to the original vector this.point.normalizeLeftHand(); this.graphics.lineStyle(2, 0x00aa00); this.graphics.lineBetween(400, 300, 400 + this.point.x, 300 + this.point.y); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);