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            // Files specified in the Scene config files payload // will be loaded in *before* the Scene is started, // meaning they're available before even the Scene.preload function (if set) is called // This is perfect for loading in small JSON config files for example, // or a tiny amount of preloader assets that the preloader itself needs to use. class Example extends Phaser.Scene { constructor () { super({ pack: { files: [ { type: 'image', key: 'sonic', url: 'assets/sprites/sonic_havok_sanity.png' } ] } }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); // You can still preload other assets too this.load.image('face', 'assets/pics/bw-face.png'); } create () { this.add.image(0, 0, 'face').setOrigin(0); this.add.image(0, 0, 'sonic').setOrigin(0); } } const gameConfig = { type: Phaser.CANVAS, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(gameConfig);
//  Files specified in the Scene config files payload
//  will be loaded in *before* the Scene is started,
//  meaning they're available before even the Scene.preload function (if set) is called
//  This is perfect for loading in small JSON config files for example,
//  or a tiny amount of preloader assets that the preloader itself needs to use.
class Example extends Phaser.Scene
{
    constructor ()
    {
        super({
            pack: {
                files: [
                    { type: 'image', key: 'sonic', url: 'assets/sprites/sonic_havok_sanity.png' }
                ]
            }
        });
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        //  You can still preload other assets too
        this.load.image('face', 'assets/pics/bw-face.png');
    }
    create ()
    {
        this.add.image(0, 0, 'face').setOrigin(0);
        this.add.image(0, 0, 'sonic').setOrigin(0);
    }
}
const gameConfig = {
    type: Phaser.CANVAS,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: Example
};
const game = new Phaser.Game(gameConfig);