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            class Example extends Phaser.Scene { bullets; ship; spacebar; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('space', 'assets/tests/space/nebula.jpg'); this.load.image('bullet', 'assets/sprites/bullets/bullet10.png'); this.load.image('ship', 'assets/sprites/shmup-ship2.png'); } create () { class Bullet extends Phaser.GameObjects.Image { constructor (scene) { super(scene, 0, 0, 'bullet'); this.speed = Phaser.Math.GetSpeed(600, 1); } fire (x, y) { this.setPosition(x, y); this.setActive(true); this.setVisible(true); } update (time, delta) { this.x += this.speed * delta; if (this.x > 820) { this.setActive(false); this.setVisible(false); } } } this.bullets = this.add.group({ classType: Bullet, maxSize: 30, runChildUpdate: true }); this.add.image(400, 300, 'space'); this.ship = this.add.image(100, 300, 'ship').setDepth(1000); this.spacebar = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE); } update () { if (Phaser.Input.Keyboard.JustDown(this.spacebar)) { const bullet = this.bullets.get(); if (bullet) { bullet.fire(this.ship.x, this.ship.y); } } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', backgroundColor: '#000000', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    bullets;
    ship;
    spacebar;
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('space', 'assets/tests/space/nebula.jpg');
        this.load.image('bullet', 'assets/sprites/bullets/bullet10.png');
        this.load.image('ship', 'assets/sprites/shmup-ship2.png');
    }
    create ()
    {
        class Bullet extends Phaser.GameObjects.Image
        {
            constructor (scene)
            {
                super(scene, 0, 0, 'bullet');
                this.speed = Phaser.Math.GetSpeed(600, 1);
            }
            fire (x, y)
            {
                this.setPosition(x, y);
                this.setActive(true);
                this.setVisible(true);
            }
            update (time, delta)
            {
                this.x += this.speed * delta;
                if (this.x > 820)
                {
                    this.setActive(false);
                    this.setVisible(false);
                }
            }
        }
        this.bullets = this.add.group({
            classType: Bullet,
            maxSize: 30,
            runChildUpdate: true
        });
        this.add.image(400, 300, 'space');
        this.ship = this.add.image(100, 300, 'ship').setDepth(1000);
        this.spacebar = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
    }
    update ()
    {
        if (Phaser.Input.Keyboard.JustDown(this.spacebar))
        {
            const bullet = this.bullets.get();
            if (bullet)
            {
                bullet.fire(this.ship.x, this.ship.y);
            }
        }
    }
}
const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    backgroundColor: '#000000',
    width: 800,
    height: 600,
    scene: Example
};
const game = new Phaser.Game(config);