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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } create () { this.createCards(); this.input.on('gameobjectover', (pointer, gameObject) => { gameObject.setTint(0xff0000); }); this.input.on('gameobjectout', (pointer, gameObject) => { gameObject.clearTint(); }); } createCards () { const frames = this.textures.get('cards').getFrameNames(); for (let i = 0; i < 64; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); const s = Phaser.Math.FloatBetween(0.4, 0.6); this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setScale(s).setInteractive(); } } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
create ()
{
this.createCards();
this.input.on('gameobjectover', (pointer, gameObject) =>
{
gameObject.setTint(0xff0000);
});
this.input.on('gameobjectout', (pointer, gameObject) =>
{
gameObject.clearTint();
});
}
createCards ()
{
const frames = this.textures.get('cards').getFrameNames();
for (let i = 0; i < 64; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
const s = Phaser.Math.FloatBetween(0.4, 0.6);
this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setScale(s).setInteractive();
}
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);