Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { points; triangles; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 }, fillStyle: { color: 0x0000aa } }); this.triangles = [ Phaser.Geom.Triangle.BuildRight(175, 450, 50, 250), Phaser.Geom.Triangle.BuildRight(375, 450, 50, 250), Phaser.Geom.Triangle.BuildRight(575, 450, 50, 250), Phaser.Geom.Triangle.BuildEquilateral(400, 70, 50), Phaser.Geom.Triangle.BuildEquilateral(400, 70, 50), Phaser.Geom.Triangle.BuildEquilateral(400, 70, 50) ]; this.points = [ Phaser.Geom.Triangle.Centroid(this.triangles[0]), Phaser.Geom.Triangle.CircumCenter(this.triangles[1]), Phaser.Geom.Triangle.InCenter(this.triangles[2]) ]; Phaser.Geom.Triangle.Decompose(this.triangles[3], this.points); } update () { this.graphics.clear(); for (let i = 0; i < this.triangles.length; i++) { Phaser.Geom.Triangle.RotateAroundPoint(this.triangles[i], this.points[i], 0.02); this.graphics.strokeTriangleShape(this.triangles[i]); this.graphics.fillPointShape(this.points[i], 10); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
points;
triangles;
graphics;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 }, fillStyle: { color: 0x0000aa } });
this.triangles = [
Phaser.Geom.Triangle.BuildRight(175, 450, 50, 250),
Phaser.Geom.Triangle.BuildRight(375, 450, 50, 250),
Phaser.Geom.Triangle.BuildRight(575, 450, 50, 250),
Phaser.Geom.Triangle.BuildEquilateral(400, 70, 50),
Phaser.Geom.Triangle.BuildEquilateral(400, 70, 50),
Phaser.Geom.Triangle.BuildEquilateral(400, 70, 50)
];
this.points = [
Phaser.Geom.Triangle.Centroid(this.triangles[0]),
Phaser.Geom.Triangle.CircumCenter(this.triangles[1]),
Phaser.Geom.Triangle.InCenter(this.triangles[2])
];
Phaser.Geom.Triangle.Decompose(this.triangles[3], this.points);
}
update ()
{
this.graphics.clear();
for (let i = 0; i < this.triangles.length; i++)
{
Phaser.Geom.Triangle.RotateAroundPoint(this.triangles[i], this.points[i], 0.02);
this.graphics.strokeTriangleShape(this.triangles[i]);
this.graphics.fillPointShape(this.points[i], 10);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);