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class Example extends Phaser.Scene { create () { const polygon = new Phaser.Geom.Polygon([ 400, 100, 200, 278, 340, 430, 650, 80 ]); const graphics = this.add.graphics({ x: 0, y: 0 }); graphics.lineStyle(2, 0x00aa00); graphics.beginPath(); graphics.moveTo(polygon.points[0].x, polygon.points[0].y); for (let i = 1; i < polygon.points.length; i++) { graphics.lineTo(polygon.points[i].x, polygon.points[i].y); } graphics.closePath(); graphics.strokePath(); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const polygon = new Phaser.Geom.Polygon([
400, 100,
200, 278,
340, 430,
650, 80
]);
const graphics = this.add.graphics({ x: 0, y: 0 });
graphics.lineStyle(2, 0x00aa00);
graphics.beginPath();
graphics.moveTo(polygon.points[0].x, polygon.points[0].y);
for (let i = 1; i < polygon.points.length; i++)
{
graphics.lineTo(polygon.points[i].x, polygon.points[i].y);
}
graphics.closePath();
graphics.strokePath();
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);