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class Example extends Phaser.Scene { create () { // If you provide the Text Metrics in the Text Config then you can // avoid it having to create a canvas, draw to it, then scan the canvas, // in order to calculate the metrics internally. const config1 = { x: 100, y: 100, text: 'Phaser III', style: { fontSize: '48px', fontFamily: 'Arial', color: '#ffffff', metrics: { ascent: 45, descent: 10, fontSize: 55 } } }; const text = this.make.text(config1); // You can get the metrics from a Text object by doing this: console.log(text.getTextMetrics()); console.log(text.toJSON()); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
// If you provide the Text Metrics in the Text Config then you can
// avoid it having to create a canvas, draw to it, then scan the canvas,
// in order to calculate the metrics internally.
const config1 = {
x: 100,
y: 100,
text: 'Phaser III',
style: {
fontSize: '48px',
fontFamily: 'Arial',
color: '#ffffff',
metrics: {
ascent: 45,
descent: 10,
fontSize: 55
}
}
};
const text = this.make.text(config1);
// You can get the metrics from a Text object by doing this:
console.log(text.getTextMetrics());
console.log(text.toJSON());
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);