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            class Example extends Phaser.Scene { arrow; text; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('arrow', 'assets/sprites/longarrow-white.png'); } create () { // The code isn't too important for this example // What we're showing here is the angles, in degrees and radians, // that a Phaser sprite uses when rotating. // // You can rotate a sprite by setting either property. // // `angle` is in degrees, from -180 to 180. // `rotation` is in radians, from -PI to PI // // For example: // // sprite.angle = 45 // // is the same as: // // sprite.rotation = 0.785 const labelStyle = { font: '16px courier', fill: '#00ff00', align: 'center' }; // Create a large circle, then draw the angles on it const circle = new Phaser.Geom.Circle(400, 300, 225); const labelCircle = new Phaser.Geom.Circle(400, 300, 265); const graphics = this.add.graphics(); graphics.lineStyle(2, 0x00bb00, 1); graphics.strokeCircleShape(circle); graphics.beginPath(); for (let a = 0; a < 360; a += 22.5) { graphics.moveTo(400, 300); const p = Phaser.Geom.Circle.CircumferencePoint(circle, Phaser.Math.DegToRad(a)); graphics.lineTo(p.x, p.y); const lp = Phaser.Geom.Circle.CircumferencePoint(labelCircle, Phaser.Math.DegToRad(a)); let na = a; if (a > 180) { na -= 360; } const rads = String(Phaser.Math.DegToRad(na)).substr(0, 5); const info = `${na}°\n${rads}`; const label = this.add.text(lp.x, lp.y, info, labelStyle).setOrigin(0.5); } graphics.strokePath(); this.arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5); this.text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#ffffff' }); } update () { this.arrow.angle += 0.2; this.text.setText([ 'Sprite Rotation', `Angle: ${this.arrow.angle.toFixed(2)}`, `Rotation: ${this.arrow.rotation.toFixed(2)}` ]); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    arrow;
    text;
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('arrow', 'assets/sprites/longarrow-white.png');
    }
    create ()
    {
        //  The code isn't too important for this example
        //  What we're showing here is the angles, in degrees and radians,
        //  that a Phaser sprite uses when rotating.
        //
        //  You can rotate a sprite by setting either property.
        //
        //  `angle` is in degrees, from -180 to 180.
        //  `rotation` is in radians, from -PI to PI
        //
        //  For example:
        //
        //  sprite.angle = 45
        //
        //  is the same as:
        //
        //  sprite.rotation = 0.785
        const labelStyle = { font: '16px courier', fill: '#00ff00', align: 'center' };
        //  Create a large circle, then draw the angles on it
        const circle = new Phaser.Geom.Circle(400, 300, 225);
        const labelCircle = new Phaser.Geom.Circle(400, 300, 265);
        const graphics = this.add.graphics();
        graphics.lineStyle(2, 0x00bb00, 1);
        graphics.strokeCircleShape(circle);
        graphics.beginPath();
        for (let a = 0; a < 360; a += 22.5)
        {
            graphics.moveTo(400, 300);
            const p = Phaser.Geom.Circle.CircumferencePoint(circle, Phaser.Math.DegToRad(a));
            graphics.lineTo(p.x, p.y);
            const lp = Phaser.Geom.Circle.CircumferencePoint(labelCircle, Phaser.Math.DegToRad(a));
            let na = a;
            if (a > 180)
            {
                na -= 360;
            }
            const rads = String(Phaser.Math.DegToRad(na)).substr(0, 5);
            const info = `${na}°\n${rads}`;
            const label = this.add.text(lp.x, lp.y, info, labelStyle).setOrigin(0.5);
        }
        graphics.strokePath();
        this.arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5);
        this.text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#ffffff' });
    }
    update ()
    {
        this.arrow.angle += 0.2;
        this.text.setText([
            'Sprite Rotation',
            `Angle: ${this.arrow.angle.toFixed(2)}`,
            `Rotation: ${this.arrow.rotation.toFixed(2)}`
        ]);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);