Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { rt; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bubble', 'assets/particles/bubble.png'); this.load.image('dude', 'assets/sprites/phaser-dude.png'); } create () { this.rt = this.make.renderTexture({ width: 100, height: 100 }, false); this.rt.draw('bubble', 0, 0); this.rt.draw('dude', 20, 14); const t = this.rt.saveTexture('bubbleboy'); for (let i = 0; i < 100; i++) { this.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(100, 500), 'bubbleboy'); } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d88', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
rt;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bubble', 'assets/particles/bubble.png');
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
create ()
{
this.rt = this.make.renderTexture({ width: 100, height: 100 }, false);
this.rt.draw('bubble', 0, 0);
this.rt.draw('dude', 20, 14);
const t = this.rt.saveTexture('bubbleboy');
for (let i = 0; i < 100; i++)
{
this.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(100, 500), 'bubbleboy');
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: Example
};
const game = new Phaser.Game(config);