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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('bubbles', 'assets/particles/bubbles.png', 'assets/particles/bubbles.json'); } create () { this.emitter = this.add.particles(100, 30, 'bubbles', { frame: [ 'bluebubble', 'redbubble', 'greenbubble', 'silverbubble' ], scale: { min: 0.25, max: 1 }, rotate: { start: 0, end: 360 }, speed: { min: 50, max: 100 }, lifespan: 6000, frequency: 50, gravityY: 90 }); this.tweens.add({ targets: this.emitter, particleX: 700, yoyo: true, repeat: -1, ease: 'sine.inout', duration: 1500 }); this.rect = new Phaser.Geom.Rectangle(400, 500, 64, 64); this.input.on('pointermove', pointer => { Phaser.Geom.Rectangle.CenterOn(this.rect, pointer.worldX, pointer.worldY); }); this.graphics = this.add.graphics(); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeRectShape(this.rect); const particles = this.emitter.overlap(this.rect); particles.forEach(particle => { particle.kill(); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d88', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('bubbles', 'assets/particles/bubbles.png', 'assets/particles/bubbles.json');
}
create ()
{
this.emitter = this.add.particles(100, 30, 'bubbles', {
frame: [ 'bluebubble', 'redbubble', 'greenbubble', 'silverbubble' ],
scale: { min: 0.25, max: 1 },
rotate: { start: 0, end: 360 },
speed: { min: 50, max: 100 },
lifespan: 6000,
frequency: 50,
gravityY: 90
});
this.tweens.add({
targets: this.emitter,
particleX: 700,
yoyo: true,
repeat: -1,
ease: 'sine.inout',
duration: 1500
});
this.rect = new Phaser.Geom.Rectangle(400, 500, 64, 64);
this.input.on('pointermove', pointer => {
Phaser.Geom.Rectangle.CenterOn(this.rect, pointer.worldX, pointer.worldY);
});
this.graphics = this.add.graphics();
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeRectShape(this.rect);
const particles = this.emitter.overlap(this.rect);
particles.forEach(particle => {
particle.kill();
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d88',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);