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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('bubbles', 'assets/particles/bubbles.png', 'assets/particles/bubbles.json'); } create () { this.emitter = this.add.particles(400, 400, 'bubbles', { frame: [ 'bluebubble', 'redbubble', 'greenbubble', 'silverbubble' ], scale: { min: 0.1, max: 0.5 }, speed: { min: 20, max: 40 }, alpha: { start: 1, end: 0 }, lifespan: 2000, frequency: 50, gravityY: -90, particleBringToTop: false }); this.g = this.add.graphics(); this.bounds = this.emitter.getBounds(10, 6000); } update () { this.g.clear(); this.g.lineStyle(1, 0x00ff00); // The current emitter bounds const vb = this.emitter.getBounds(); this.g.strokeRectShape(vb); if (Phaser.Geom.Rectangle.ContainsRect(this.bounds, vb)) { this.g.lineStyle(1, 0xffff00); } else { this.g.lineStyle(1, 0xff0000); } // The pre-calculated emitter bounds this.g.strokeRectShape(this.bounds); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('bubbles', 'assets/particles/bubbles.png', 'assets/particles/bubbles.json');
}
create ()
{
this.emitter = this.add.particles(400, 400, 'bubbles', {
frame: [ 'bluebubble', 'redbubble', 'greenbubble', 'silverbubble' ],
scale: { min: 0.1, max: 0.5 },
speed: { min: 20, max: 40 },
alpha: { start: 1, end: 0 },
lifespan: 2000,
frequency: 50,
gravityY: -90,
particleBringToTop: false
});
this.g = this.add.graphics();
this.bounds = this.emitter.getBounds(10, 6000);
}
update ()
{
this.g.clear();
this.g.lineStyle(1, 0x00ff00);
// The current emitter bounds
const vb = this.emitter.getBounds();
this.g.strokeRectShape(vb);
if (Phaser.Geom.Rectangle.ContainsRect(this.bounds, vb))
{
this.g.lineStyle(1, 0xffff00);
}
else
{
this.g.lineStyle(1, 0xff0000);
}
// The pre-calculated emitter bounds
this.g.strokeRectShape(this.bounds);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);