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class Example extends Phaser.Scene { captionTextFormat = `Total: %1 Max: %2 Active: %3 Inactive: %4 Used: %5 Free: %6 Full: %7`; captionStyle = { fill: '#7fdbff', fontFamily: 'monospace', lineSpacing: 4 }; caption; group; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('space', 'assets/skies/space.jpg'); this.load.spritesheet('alien', 'assets/tests/invaders/invader1.png', { frameWidth: 32, frameHeight: 32 }); } create () { this.anims.create({ key: 'creep', frames: this.anims.generateFrameNumbers('alien', { start: 0, end: 1 }), frameRate: 2, repeat: -1 }); this.add.image(400, 300, 'space'); this.group = this.add.group({ defaultKey: 'alien', maxSize: 100, createCallback: function (alien) { alien.setName(`alien${this.getLength()}`); console.log('Created', alien.name); }, removeCallback: function (alien) { console.log('Removed', alien.name); } }); // You could also fill the group first: // group.createMultiple({ // active: false, // key: group.defaultKey, // repeat: group.maxSize - 1 // }); this.caption = this.add.text(16, 16, '', this.captionStyle); this.time.addEvent({ delay: 100, loop: true, callback: () => this.addAlien() }); } update () { Phaser.Actions.IncY(this.group.getChildren(), 1); this.group.children.iterate(alien => { if (alien.y > 600) { this.group.killAndHide(alien); } }); this.caption.setText(Phaser.Utils.String.Format(this.captionTextFormat, [ this.group.getLength(), this.group.maxSize, this.group.countActive(true), this.group.countActive(false), this.group.getTotalUsed(), this.group.getTotalFree(), this.group.isFull() ])); } activateAlien (alien) { alien .setActive(true) .setVisible(true) .setTint(Phaser.Display.Color.RandomRGB().color) .play('creep'); } addAlien () { // Random position above screen const x = Phaser.Math.Between(250, 800); const y = Phaser.Math.Between(-64, 0); // Find first inactive sprite in group or add new sprite, and set position const alien = this.group.get(x, y); // None free or already at maximum amount of sprites in group if (!alien) { return; } this.activateAlien(alien); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
captionTextFormat =
`Total: %1
Max: %2
Active: %3
Inactive: %4
Used: %5
Free: %6
Full: %7`;
captionStyle = {
fill: '#7fdbff',
fontFamily: 'monospace',
lineSpacing: 4
};
caption;
group;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('space', 'assets/skies/space.jpg');
this.load.spritesheet('alien', 'assets/tests/invaders/invader1.png', { frameWidth: 32, frameHeight: 32 });
}
create ()
{
this.anims.create({
key: 'creep',
frames: this.anims.generateFrameNumbers('alien', { start: 0, end: 1 }),
frameRate: 2,
repeat: -1
});
this.add.image(400, 300, 'space');
this.group = this.add.group({
defaultKey: 'alien',
maxSize: 100,
createCallback: function (alien)
{
alien.setName(`alien${this.getLength()}`);
console.log('Created', alien.name);
},
removeCallback: function (alien)
{
console.log('Removed', alien.name);
}
});
// You could also fill the group first:
// group.createMultiple({
// active: false,
// key: group.defaultKey,
// repeat: group.maxSize - 1
// });
this.caption = this.add.text(16, 16, '', this.captionStyle);
this.time.addEvent({
delay: 100,
loop: true,
callback: () => this.addAlien()
});
}
update ()
{
Phaser.Actions.IncY(this.group.getChildren(), 1);
this.group.children.iterate(alien =>
{
if (alien.y > 600)
{
this.group.killAndHide(alien);
}
});
this.caption.setText(Phaser.Utils.String.Format(this.captionTextFormat, [
this.group.getLength(),
this.group.maxSize,
this.group.countActive(true),
this.group.countActive(false),
this.group.getTotalUsed(),
this.group.getTotalFree(),
this.group.isFull()
]));
}
activateAlien (alien)
{
alien
.setActive(true)
.setVisible(true)
.setTint(Phaser.Display.Color.RandomRGB().color)
.play('creep');
}
addAlien ()
{
// Random position above screen
const x = Phaser.Math.Between(250, 800);
const y = Phaser.Math.Between(-64, 0);
// Find first inactive sprite in group or add new sprite, and set position
const alien = this.group.get(x, y);
// None free or already at maximum amount of sprites in group
if (!alien) { return; }
this.activateAlien(alien);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);