Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { create () { const graphics = this.add.graphics(); graphics.lineStyle(50, 0xffffff); graphics.beginPath(); graphics.arc(400, 300, 200, Phaser.Math.DegToRad(0), Phaser.Math.DegToRad(360), false, 0.02); graphics.strokePath(); graphics.closePath(); graphics.beginPath(); graphics.lineStyle(40, 0xff00ff); graphics.arc(400, 300, 200, Phaser.Math.DegToRad(0), Phaser.Math.DegToRad(360), true, 0.02); graphics.strokePath(); graphics.closePath(); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics();
graphics.lineStyle(50, 0xffffff);
graphics.beginPath();
graphics.arc(400, 300, 200, Phaser.Math.DegToRad(0), Phaser.Math.DegToRad(360), false, 0.02);
graphics.strokePath();
graphics.closePath();
graphics.beginPath();
graphics.lineStyle(40, 0xff00ff);
graphics.arc(400, 300, 200, Phaser.Math.DegToRad(0), Phaser.Math.DegToRad(360), true, 0.02);
graphics.strokePath();
graphics.closePath();
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);